Go Fish
An active lesson where students investigate components of habitats and their impact on the survival of populations.
An active lesson where students investigate components of habitats and their impact on the survival of populations.
Students design a fish while learning about adaptations to various habitats.
Students create and interpret graphs to determine the impact of the sea lamprey on Lake Trout populations.
Ten lessons on aquatic invasive species for use with students in grades 6-12.
In this activity, students will construct a web of things that may increase or decrease as a result of beach litter. Student construct a life-size concept map to be to explain many potential impacts of beach litter and then discuss various interpretations of the possible debris impacts.
A classroom debate allows students to visualize a complex issue from many different perspectives, describe the legislative process, its functionaries (agencies, individuals involved in creating legislation), and the time involved in creating environmental legislation, and appreciate the difficulties in consensus-building in environmental disputes.
When students have completed this activity, they will be able to demonstrate how chemicals accumulate in fish fat, the biopathways of the toxins in the fish’s body, and ways to prepare fish to avoid consuming the toxins.
In this teacher-facilitated activity, learners will construct the five Great Lakes from string and use wrapped candy or peanuts in shells to investigate the impacts of population centers on Great Lakes fish
production and water quality. Students learn to compare the relative sizes of the five Great Lakes and their human populations, as well as describe some of the problems that arise when many people
depend on a limited resource.
Students learn about bacteria as an indicator of beach water quality for swimming. In groups they solve
hypothetical problems associated with beaches. Then students write persuasive essays on the issue.
Students play a board game to hone their decision-making skills. Through the various choices posed in the game, they are asked to consider both economic and environmental well being in making decisions.