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Pour a Pond

Students pour pond water into hula hoops on shower curtains to create their own “pond.” They then work together using dichotomous keys to identify organisms.

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Beach Mysteries

Students learn about bacteria as an indicator of beach water quality for swimming. In groups they solve
hypothetical problems associated with beaches. Then students write persuasive essays on the issue.

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Hydropoly: A Decision Making Game

Students play a board game to hone their decision-making skills. Through the various choices posed in the game, they are asked to consider both economic and environmental well being in making decisions.

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Seeing Purple: A Population Explosion

Through a simulation, sampling, and estimation activity, students learn about the impact of purple loosestrife on a wetland due to its exponential growth. They learn about purple loosestrife’s life cycle and  appreciate how scientists determine population size in an ecosystem.

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